Past Work

Featured2026-Present

RoFrame - Game Planning Platform

Developed a full featured project planning and design platform for game developers. • Structured design document system • Visual task board and workflow management • Dynamic project generator from ideas • Built full frontend and backend architecture • Focused on speed, clarity, and execution

FullstackSystem DesignWorkflow ToolsArchitecture
2025

Anti-Exploit & Server Validation Layer

Designed a reusable server-authoritative security layer for Roblox experiences. • Validated RemoteEvents/RemoteFunctions with strict input checks • Added per-player rate limiting to prevent spam and abuse • Implemented movement sanity checks (speed/teleport detection) • Logged violations with escalation (warnings → kick policy) • Built as drop-in modules for easy reuse across games

LuaSecurityNetworkingServer ValidationAnti-Exploit
2026

+1 Speed Hoverboard Escape

Built core gameplay and progression systems. • Implemented movement-driven speed progression and scaling difficulty • Designed gameplay flow, stage mechanics, and win/rebirth systems • Focused on smooth, responsive player movement and overall feel • Structured DataStore and core systems for stability and persistence • Optimized performance and handled edge cases for live game environment

+1 Speed Hoverboard Escape

+1 Speed Hoverboard Escape

View on Roblox

LuaGameplay SystemsProgressionOptimization
2020-Present

QA Testing

Performed QA testing across multiple large-scale studio projects and live game releases. • Tested titles including the F1 Franchise • Worked on additional projects under NDA • Reported and reproduced bugs with clear steps • Verified fixes and stability improvements • Focused on performance, reliability, and release quality

QADebuggingStabilityTesting

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